THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece bem a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 tipos de armas: lança, espada grande e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente variados para o mesmo Género de arma.

Acompanho anime desde criancinha e é um sonho realizado trabalhar utilizando duas DE superiores paixões da minha vida.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiração de modo a isso foi Nioh, de que identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira 1 pouco do charme do um Souls e a graça por explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

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Vejo isso Ainda mais como uma decisãeste de modo a facilitar este desenvolvimento, já qual criar 1 mapa completo da bem Ainda mais manejorefregatráfego, contudo junte isso ao fato de de que as armas sãeste drops aleatórios do inimigos e este ímpeto do explorar diminui bastante, com 1 grande impacto até exatamente na atmosfera global do jogo.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad usando o visual vibrante do filmes animados.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and The First Berserker: Khazan get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Usando um visual finesse cell shading qual imita um anime, o game se destaca através maneira como usa seu sistema de habilidades de modo a passar ao jogador a sensação por de que o protagonista é poderoso.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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